If I compile anything in visual studio (not using parallel compilation) the CPU doesnt exceed 30% usage, but the display link connected monitor lags the mouse by 0.3 seconds. Its like playing HalfLife on a 33.6k modem, getting 3-5 frames per second.
There is no reason for this when there is plenty of CPU available.
If I compile anything in visual studio (not using parallel compilation) the CPU doesnt exceed 30% usage, but the display link connected monitor lags the mouse by 0.3 seconds. Its like playing HalfLife on a 33.6k modem, getting 3-5 frames per second.
There is no reason for this when there is plenty of CPU available.